Noysey
Noysey

Stay in the room.

Start the call, bring your people in, and move into games without breaking the hangout.

Noysey
Use your own phone/email so invites can find you.

Noysey

Favorites

No Favorites Yet

Pin your people here. Long-press a message thread and drag it up to keep it in this first row.

Recents

New to Noysey

Invite from your phone contacts or email.

Recommended

BEBig Eezzy

Appearance

Photos

Photo Control

Monogram

Background Color

Messages

DT

Danny Tomato

The Crew

2 people already on
You Preview

On nowDanny Tomato, Reynaldo

InvitedYou, JP, bone, Z

YouYour NameCamera off · muted
DTDanny TomatoLive
RReynaldoLive audio
JPJPJoining
BboneLive
ZZMuted
AAlishaLive
LMLu MommaLive audio
BKBKLive
JJaleelLive
FFatimahLive audio
SShereenLive
TTashaLive

Crew Chat

Tonight 8:30 PM The Crew scheduled call The app will ring everybody in the group when it is time.

Invite

Select people

Ring people already on Noysey, or text a guest link so anyone can join from a browser.

Guest link appears here.
Noysey

Guest Join

The Crew

Type your name so everyone knows who joined. No account required.

Activities

Play together

Start live, keep turns moving, or do both in the same room.

Owner Reporting

Noysey Analytics

Private usage, growth, cost, and call-quality reporting.

Total Users0Known testers + invited contacts
Page Views0Prototype screen opens
Calls Made0Started or answered rooms
Call Runtime0mEstimated live room time
Games Opened0Spades, chess, word tables
Call Health0%Connection stability score

Testing Setup

AuthCheckingPassword login and persistent sessions
StorageCheckingIgnored local JSON store
RoomsCheckingPersistent chats and invites
DailyCheckingLive media readiness
Public URLCheckingGuest links and phone tests

Funnel

Home visits0 Invite opens0 Call opens0 Game/table opens0

Recent Activity

History

Call Performance

0sAverage join time 0Reconnects 0Dropped calls 0Video freeze reports 0%Avg packet loss 0msAvg jitter
Production rule: Owner-only access must move behind real auth before launch. Daily/LiveKit minutes, call-quality stats, game events, invite delivery, retention, reconnects, dropped media tracks, and client errors should be stored server-side, not only in this local prototype.